# Problems with textures in Standalone Player

I am trying to render an object in Standalone player, but textures don't work. However, similar blend file does not have this problem. The only difference I have found is in texture mapping : mapping in problem file is set to "Generated" and in working file to "UV". I tried to switch to UV, but it requires "Map" field. I am confused, why in working file UV map is assigned and it is texture, whereas when I try to assign texture as UV map in problem file pop-up window does not contain any names, except some weird UVTex and UVtex.00. I also tried to unwrap texture in edit mode, but it didn't show any effect.

There was a similar question:
Texture appears in render but not in game engine
But it doesn't say, how to make "UVMap" map.

Could you make some suggestions, what is the root of problem with rendering in Standalone Player? And if my clue is right, how to set UV map?
Problem file : http://www.filedropper.com/problemfile
Working file : http://www.filedropper.com/workingfile

For your bump texture to work you need to change the bump method. Set it to one of the first three in the menu. Also set the space to TextureSpace, as for the other picture, as was said by Duarte since it is not an image but a Voronoi it will not work meaning you have to bake it. Apart from that both embedded and standalone players work with this file on my pc.