I am trying to import a collada file generated by Maya on Blender and that file was exported using what I think is the correct representation of a quaternion (x, y, z and w elements are between 0 and 1) and that file is not imported correctly by blender.
I am not an expert in mathematics but as far as I know, the elements x, y, z and w on quaternions are normalized, so they should never go above 1, they always vary between 0 and 1. So, Maya is correct.
When I create a quaternion animation on Blender, I see that Blender allows these elements to go above 1 and apparently the sky is the limit.
How can that be? Is there a way to make Blender work with quaternions between 0 and 1 and import that file correctly?