Can anyone please explain the difference between polygonal modeling and digital sculpting?
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$\begingroup$ The difference in what manners? The procedure of modeling, or the way the software processes the modeling? $\endgroup$ – Georges Mar 31 '16 at 18:14
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$\begingroup$ I'd say, polygon modeling when you modify the geometry (extrude / fill faces etc) or edit it very much to roughly fit the sketch, while sculpting - you only slightly change vertices position to refine the shape and exactly fit the sketch. $\endgroup$ – Mr Zak Mar 31 '16 at 19:29
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$\begingroup$ The procedure of modeling. But I wouldn't mind If you could tell me also how the software processes the modeling. $\endgroup$ – Evelyn Mar 31 '16 at 19:58
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$\begingroup$ Related blender.stackexchange.com/questions/98032/… and blender.stackexchange.com/questions/93512/… $\endgroup$ – Mr Zak Mar 2 '18 at 10:37
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In my personal opinion sculpting is better than polygon modeling - it's because in this world there is no perfection, so when you sculpt the model looks alive and like having a soul in it.
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2$\begingroup$ Welcome to bse. Philosophically one could choose to be of the opinion that everything is perfect. Unfortunately on bse opinions don't make for good answers. $\endgroup$ – batFINGER Mar 2 '18 at 12:41