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Can anyone please explain the difference between polygonal modeling and digital sculpting?

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  • $\begingroup$ The difference in what manners? The procedure of modeling, or the way the software processes the modeling? $\endgroup$
    – Georges D
    Commented Mar 31, 2016 at 18:14
  • $\begingroup$ I'd say, polygon modeling when you modify the geometry (extrude / fill faces etc) or edit it very much to roughly fit the sketch, while sculpting - you only slightly change vertices position to refine the shape and exactly fit the sketch. $\endgroup$
    – Mr Zak
    Commented Mar 31, 2016 at 19:29
  • $\begingroup$ The procedure of modeling. But I wouldn't mind If you could tell me also how the software processes the modeling. $\endgroup$
    – Evelyn
    Commented Mar 31, 2016 at 19:58
  • $\begingroup$ Related blender.stackexchange.com/questions/98032/… and blender.stackexchange.com/questions/93512/… $\endgroup$
    – Mr Zak
    Commented Mar 2, 2018 at 10:37

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In my personal opinion sculpting is better than polygon modeling - it's because in this world there is no perfection, so when you sculpt the model looks alive and like having a soul in it.

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    $\begingroup$ Welcome to bse. Philosophically one could choose to be of the opinion that everything is perfect. Unfortunately on bse opinions don't make for good answers. $\endgroup$
    – batFINGER
    Commented Mar 2, 2018 at 12:41

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