I try to study Blender, especially in connection with the collaboration of Blender and After Effects. My question, as it can be seemed for you, is to simple or obvious, but I can't find answer.
So, I have some lowpoly mesh (consist of few faces). Then I split this mesh on separated faces - each face is a separated object. I need to restore right orientation of norma axis for each face - with the normal axis coinciding with Z-axiz (perpendicular to the surface of a face).
When I create a new mesh/plane and turn on "Transform orientation" - "Normal" - Z-axis is perpendicular to the surface of this plane and X,Y-axis lie in a plane.
When I separate some lowpoly mesh on faces - I can restore a center of mass for each faces ("Origin to Geometry" once for all faces), but I can not restore a normal-axis for all separated faces - when I go to the Edit mode I see the so necessary for me right normal-axis (perpendicular to the surface), when I return to the Object mode - normal-axis has a different orientation.
How can I restore the right normal-axis once for all faces? (may be, some script needed).