I have already modeled the mushroom but i'm not sure how best to approach the grooves at the top of the mushroom.enter image description here enter image description here

  • 2
    $\begingroup$ I guess displacement would be the best option here, did you unwrap the object? $\endgroup$
    – Georges D
    Mar 29, 2016 at 18:34
  • $\begingroup$ Not yet. Figured i would finish the modelling first. I have tried displacement didn't like the results. $\endgroup$ Mar 29, 2016 at 19:14
  • $\begingroup$ If it's for a game, a texture would be necessary as making the mushroom would require too many faces, slightly laggy. Personally, i'd use textures even if it isn't a game. $\endgroup$
    – Luka ash
    Mar 29, 2016 at 19:25
  • 1
    $\begingroup$ When modeling is done you rather need materials than more details, in this case an x-scaled muscrave texture as bump mixed with a translucent material. $\endgroup$
    – stacker
    Mar 29, 2016 at 20:02

1 Answer 1


I would probably just sculpt that detail in sculpt mode with dyntopo enabled and detail size set to 3 - 5. I'd probably make the hat of the mushroom a separate object in order not to mess up the nice topology of the rest of the model. Also, if you keep a copy of the hat as it is now, you could then later use the high-res sculpted hat to bake displacement and/or normal maps to the low-res hat, if you're concerned about performance or render times for your final scene.


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