I have this character I am trying to rig. I created the rig, and did not apply automatic weight yet. I have his hair in a separate object, so I joined the character and his hair with Ctrl+J. I then added automatic weight to the armature, but some of his hair does not move with him.

How can I fix this? Ctrl+P Keep Offset gives a similar issue.

Here is the blender file:

(The normal blender upload site doesnt seem to be working... heres a Mediafire)



1 Answer 1


Select the hair, then a head bone and press Ctrl+P-->Set Parent to-->Bone. enter image description here

  • $\begingroup$ Thanks! Quick question, is there a way to parent it to multiple objects? Like if he had a shirt, how do I make the shirt wrap around his arms and body without poking through a ton? :o $\endgroup$
    – elemein
    Mar 29, 2016 at 19:23
  • $\begingroup$ I guess parenting the cloth to the bone won't work. You'll have to copy to weights of the body to the shirt to follow the bone properly. If you'll have problems with it ask a separate question and I'll try to help :). $\endgroup$
    – Paul Gonet
    Mar 29, 2016 at 20:29

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