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Is it possible to determine the vertex count of a fluid simulation frame without applying the fluid simulation?

Normally I would just go into edit mode and select all to see the vertex count in the Info panel, but its a nuisance to have to duplicate and apply my fluid mesh every time I want to see this information. (e.g. if I'm going through the frames and watching the vertex count)

Is there an easier way to do this?

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When in object mode the info panel shows the vertex count of every object in the current scene which includes hidden objects, with a fluid simulation this changes each frame as the fluid mesh changes.

The frame before the fluid simulation starts will show the scene vertex count to use as a basis, lets start at frame -1 and say we have 16 vertices for a simple simulation with a cube for fluid and another for domain. Jump to frame 20 and we have 17184 vertices. By subtracting the 16 vertices we started with we have a fluid mesh with 17168 vertices. For an exact figure I believe the 8 vertices for the domain are included in the deformed fluid mesh so should not be subtracted from the vertex count of the frame.

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