Say i have made an animation i want to modify. I know that i just need to tweak the rotation of every bone in the spine by rotating X on every bone across every frame. I want to maintain all existing rotation while adding some on, so i use the graph editor and move the curve up. But finding and adjusting the x rotation curve is hard because every other curve (rot yzw, scale xyz, loc xyz etc..) is overlapping it and confusing me.
The only way i know of to deal with this atm is to go through every object in the graph editor list and do the same thing: Un-checking visibility on every instance of a channel that isn't the x rotation channel. This is very time consuming.
Something better might be if i could only see the transformation channel matching the 3D manipulator i have selected in the 3d view. Or if there were a way to hide all other transformation curves that aren't x rotation at the same time.
I'd like to know if there is a faster approach to managing the visibility of channels in the graph editor.