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I get this message when attempting to pack all textures. My actual question is: How to easily locate those "unsaved" textures?

I did this before with a copy of this file and there were no problems. The difference this time around is that I packed some textures individually. Then I went to the File menu and chose External Data/Pack all into .blend.

Thanks guys,

DPC

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    $\begingroup$ related: blender.stackexchange.com/questions/7681/… $\endgroup$
    – user1853
    Commented Mar 27, 2016 at 18:08
  • $\begingroup$ Thanks for replying cegaton :) I am quite aware of what you say, BUT "...My actual question is: How to easily locate those "unsaved" textures?" $\endgroup$ Commented Mar 27, 2016 at 22:00
  • $\begingroup$ If you have all these images saved as files intially (via F3) and there's unsaved paint since then, you can use UV/Image Editor > Image > Save All Images. $\endgroup$
    – Mr Zak
    Commented Mar 27, 2016 at 23:07
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    $\begingroup$ Also in Outliner there's property for whether image is unsaved - open Datablocks, Blendfile Data > Images > imagename > Dirty. If it's checked then image has unsaved changes. $\endgroup$
    – Mr Zak
    Commented Mar 27, 2016 at 23:19

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If you don't save the painted textures as images they will be irretrievably lost. Blender does not save painted images on the blend file by default. They need to be saved as images first (F3). Only then you can pack them into the file and save.

To know if an image has been saved see the bottom bar on the UV/Image editor window: Unsaved images (Images that have been altered, or painted over) will show a star (*) right next to Image on the menu.

Once they've been saved (F3)the star will diappear and they can be packed properly into the blend file.

enter image description here

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