I'm trying to rig a flexible rod using bones (for use in Unity). I've attempted to use 2 bones, one at the base and one at the tip of the rod
I have then used the weight paint mode to paint the weight so the end of the rod is more bendy:
In pose mode, the problem is the bend seems to be happening at a single point, rather than following the weight
I have added a deform->armature modifier to the rod:
And I think my armature/rod is parented correctly:
How can I make the rod curve smoothly? I've tried using multiple bones but the rod bends at very sharp angles, not smoothly. The following image is an idea of how I want the rod to curve (on the Z axis and X axis)