I can't see the textures I assigned to my material on my object in the 3d view port in texture mode. However I can see them in render mode. Why can't I see them in texture mode so I might be able to edit them better without the lag of trying to do it in render mode? I also think this is the same reason why I can't bake the textures that I've applied to the materials on the object to a separate texture for exporting and importing purposes. I've searched all over the internet and it's a common problem, however none of the solutions have worked for me. I've tried switching between cycles and blender render. In the shading options I've tried both multitexture and GLSL shading with all the different options. I've tried opening the image to the UV editor and manipulating the unwrapped projections to see if they show in texture mode. All of these thing's I've saw in render mode but I can't in texture mode. Also, it's not how I unwrap object either because I've done this with just a simple cube (easy unwrap). I've even gone as far as thinking there was a bug in the program, uninstalled in and reinstalled it and I still can't see textures in texture mode. I'm asking please, If anyone has some insight that may help me, please let me know. I've added a picture to help illustrate my problem. Thank you.
I've had odd issues like this when I was using Blender to make a 3D presentation - except that all textures were working in Blender Render, and in Blender Game, some textures just didn't work - and what was displayed in the editor was an entirely different story. I spent hours trying to figure it out, even compared every last detail of two objects where only one of them was working, only to find no difference. I ended up just creating a new blender file and copy-pasting everything into there, and it somehow suddenly worked.