0
$\begingroup$

My image preview is correct in how the image is supposed to look and doesn't look anything like I need it to.

This is how it should look

pill bottle label

This is what I got so far, as you can see I need the label to be up higher on the bottle and lower on the bottlescreenshot

$\endgroup$
3
  • 1
    $\begingroup$ Can you provide the blend file? It could be a few things: your uv map is probably the cause. $\endgroup$
    – HowToBlend
    Mar 27 '16 at 0:16
  • $\begingroup$ @BenSmith next time please pack the images used for the file... $\endgroup$
    – user1853
    Mar 30 '16 at 22:00
  • $\begingroup$ I have one image and I clicked pack all into .blend from the external data $\endgroup$
    – Ben Smith
    Mar 30 '16 at 22:03
1
$\begingroup$

Since you are using a subsurf modifier you are experiencing interpolation issues over the large polygons on the label.

Add a few cuts on the edges of the label:

enter image description here

enter image description here

Then select the area for the label, unwrap it again and scale and rotate the UVs to get something like this:

enter image description here

Where the UV mapping uses the top and bottom of the image and is twice as wide as the image (since it will use the image for the front and back of the bottle).

$\endgroup$
3
  • 1
    $\begingroup$ Also the model should have scale applied (Ctrl+A). $\endgroup$
    – Mr Zak
    Mar 30 '16 at 21:53
  • $\begingroup$ I just clicked on simple from the subsurf modifier and it made it fit. Thanks $\endgroup$
    – Ben Smith
    Mar 30 '16 at 22:12
  • $\begingroup$ @BenSmith the simple form of the subsurf will not give you the same "roundness" on the bottle... $\endgroup$
    – user1853
    Mar 30 '16 at 22:43
0
$\begingroup$

For the darkness, use this material node setup:enter image description here

It will allow you to have a relatively shadeless image. Tweak the selected value to decide how luminescent you want your model to be.

As for the UV mapping, this is a complicated subject, but Ken Loge does a good job of going over the basics here. Also, consider Blender Guru here. For what I can say, you will want to have a triangle fan at the top and bottom of your cylindrical design and edge select all of the top edges and one along the side. Then key Ctrl+E and select Mark Seam. Next, press A once or twice until everything is selected. After that, key U and select Unwrap. If you do this correctly, it will give you the spiky rectangle thing on the left (a UV Map), which you can Grab (G) to move around and Scale (S) to change the size of your image in relation to the eventual result (all of that is pictured above). You may also want to consider this: enter image description here

$\endgroup$
0

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.