I want to add textures to a model (which is mostly cube-shaped) without the use of UV maps.
I use object mapping which looks good on the bottom of the cube but on the sides, it seems like a 1px border of the texture is used and stretched upwards along the sides. Moving a node makes the texture projection even stranger.
It is as if the texture's colors were 3d-printed and the 3d model is being cut out of the texture "block".
How can I make the textures be "printed" on the surfaces, so it doesn't matter which way they are facing, without using UV maps.