I am new to Blender and working on a uni project with a very close deadline and really really in need to help. I've created an animated character in blender that I am importing into Unity.
I was unaware of the action editor when i started so, I used the dopesheet to create a run cycle and a jump animation all in one animation clip. I then animated the hair and dress to they move with the running body. I need to import this into unity but am having huge issues and was wondering if someone could help:
Is there anyway I can merge all the animation for the hair, dress an body together into one animation clip. That way I would have, One animation clip for the run and one animation clip for the jump.
- If not how do I split the animations that I have all in one animation clip, into separate animation clips. So that I can have - character_runcycle, character_jump, hair_runcycle, hair_run, hair_jump. But then I have no idea how I would set this up in Unity.
Can someone please please help?
I tried using the F button to create new animation clips but I couldn't separate out the hair from the dress animations even though in the animation timeline the keyframes were only for the hair. I'm so completely confused, this is all very new to me and i am working to a VERY tight deadline for my uni project deadline so any advice is needed and much appreciated.
Thank you so much in advance! xxx