Zooming in to inspect texture details in 3D view clips some closer faces like shown in the image. It's not the camera view so changing camera settings doesn't help.

Where can the distance to the clipping plane be adjusted?

enter image description here

  • $\begingroup$ It does affect Orthographic view still to this day. $\endgroup$ – user16856 Sep 2 '15 at 17:07

It's in the 3D View area's Properties N menu > View group:


It doesn't affect Orthographic view, where there's no view distance.

How to set the the view port clip parameters per Python script is described in an answer to the question "Setting camera clip end via Python".

Blender 2.8:

N still works but the View group is now a tab on the right:

Blender 2.8 screenshot

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  • 2
    $\begingroup$ I've found that if I turn clipping all the way down (so I can get as close as possible) produces weird graphical glitches where polygons look like they are displaced or missing. $\endgroup$ – David S. Nov 18 '13 at 11:29
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    $\begingroup$ @DavidS. See blender.stackexchange.com/a/1387/599 $\endgroup$ – gandalf3 Nov 19 '13 at 23:58
  • $\begingroup$ I'm using Blender 2.75 and adjusting the end value is fixing this issue in orthographic view, for me at least. $\endgroup$ – parker.sikand Sep 28 '16 at 16:53
  • $\begingroup$ What are the disadvantages to having a large clipping plane? $\endgroup$ – Aaron Franke Dec 17 '18 at 4:00
  • $\begingroup$ @AaronFranke The depth-buffer (also called z-buffer) loses accuracy when you have a large range of potential values across different magnitudes. This can result in what is called "z-fighting", where the depth coherency of the render is compromised because the machine can't accurately calculate the true depth of individual pixels in the scene. (en.wikipedia.org/wiki/Z-fighting) $\endgroup$ – Colin Basnett Apr 5 '19 at 18:36

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