I understand that, when possible, objects should be instanced from a master object for optimal speed in both rendering and memory consumption.
Does this hold true for the Mirror modifier as well? If I have a mesh that is symmetrical on an axis, do I gain any statistically relevant speed (interface FPS or pre-render calculations) by using a Mirror modifier instead of the full mesh?
This is especially relevant when using subsurf modifiers over level 3 or 4, for example...