See video for example of problem: Watch on YouTube
I'm trying to create a cloth string object (made of a mesh with just edges and vertices. No faces) that can be controlled by two end points. Best I could find in my research, hooking both end vertices to hooks (empties being the hook point) seemed like the best option. BUT, when I playback the simulation, the hook points only affect the one vertex they're hooked to; they don't affect the rest of the string.
Is there a way I can achieve this effect of a cloth string that's controlled by two end points? Is there a better way than what I'm doing?