I have a question concerning BMesh and custom vertex normals editing. At the moment I am writing a little blender importer for a custom data format and I am stuck with importing/manipulating custom vertex normals. I am using the bmesh module because I want to use it's functionalities before transforming the bmesh into a real mesh.
Can anyone tell me if it is possible to set the normals with bmesh? Do I need to import them with the Mesh module?
Thanks a lot in advance for any tipp!