Till now I rendered my images and took them to Photoshop and did some color corrections there. Made aware of Color Management options in Blender by Rick's answer on this question I am now diving somewhat deeper in Color Management in Blender.

I don't want this post to be a dupe, I just want some basic understanding of color management in Blender. How monitor profiles, color spaces and Blender act together. Like I have some basic understanding how working spaces, monitor profiles act together in Photoshop.

  • $\begingroup$ @poor I have seen that post but that is about monitor calibration and I have a calibrated monitor. Is my question really a dupe ? Hmmm .. perhaps you are right. I did not read the part about hooking the 3D LUT into Blender. Pfff .... heavy stuff $\endgroup$ – Old Man Mar 23 '16 at 10:20
  • 1
    $\begingroup$ Ok, retracted. But it should answer question 3 and 4. Please ask one question at a time. $\endgroup$ – p2or Mar 23 '16 at 10:24
  • $\begingroup$ @JanScherders displaycal.net is certainly not the only option, some other companies will be happy to take your money for what you can do accurately for free using open source. $\endgroup$ – user1853 Mar 24 '16 at 1:52
  • 1
    $\begingroup$ @JanScherders please read: docs.google.com/presentation/d/… $\endgroup$ – user1853 Mar 24 '16 at 1:56
  • 2
    $\begingroup$ Read through and you will likely have a much better grasp as to how the pieces fit. The short answer is that you can configure things however your pipeline desires. Where you see sRGB is a limitation is purely a small gap in understanding of pipelines and process. $\endgroup$ – troy_s Mar 24 '16 at 15:04