I am working on 3 objects: eyes, face and chest armor.
I have them on different layers and each one has a separate material and UV map. I have texture painted the eyes/face and when I switch to the UV mapped chest area and try to texture paint, it automatically switches the UV map to the one I used for the face and has the face texture on the chest.
If I switch to the UV map view and try to change the texture image to the blank chest one, it doesn't actually change on the model. I've tried setting up the nodes in cycles to assign the UV / texture I want to paint to, but it still stays at the face texture on the chest.
I'm sure I am missing a step / not setting it up right. What do I need to do? Thanks.
Here are some images to help explain better: