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I am trying to export as fbx and getting the following error: enter image description here

I think it might be because the project has some missing files that I'm not able to delete. I tried to unlink or clear but it doesn't work and I have no meshes using them. .

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    $\begingroup$ same here! I also read a post talking about UVMaps and renaming them to solve the problem blenderartists.org/forum/… $\endgroup$
    – XandruCea
    Commented Dec 6, 2016 at 13:28

4 Answers 4

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I had this problem, export as obj, reload start up file, import the obj then export as fbx.

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    $\begingroup$ can you add more to this answer? answers in general should be more then one line. $\endgroup$
    – David
    Commented Sep 6, 2016 at 16:34
  • $\begingroup$ Worked for me, thank you! Wish I knew "why" it fixes it, but happy to report that works! $\endgroup$
    – Jonathan
    Commented Jan 31, 2018 at 23:37
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I know this is years ago, but I found a solution where one of my bones was scaled to 0. I reset the scale and it exported fine

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I know this is a couple years old, but people may be experiencing this problem in the future. Here are couple of things you can try to avoid this error.

  • This may happen if you smart UV unwrap an object. You may have to manually do the uv map or use a cube, cylinder and/or sphere projection.
  • Double check the materials on objects, you may be experiencing a 'list index out of range'. This reddit post explains it well.
  • Objects with invalid location and extremely high or low scales also can throw errors.
  • If you aren't concerned about materials on the object, trying exporting as an obj, then reimport into blender and export once again as a fbx.

Hope this helps. It may be a bit of trial and error.

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I tried the option of exporting as a obj but lost the animations, I also renamed all my UVMaps and still it did not work. I had a lot of animations for my character and when i removed some of these it seemed to work ok, so if the other options fail, try that.

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