I am trying to deform a flat coil for an animation:
The bone rotates around its own axis (z) and the coil-mesh should rotate and get closer to the bone depending on the distance to the center. So basically the "density" should be increased in the process.
My first thought was using weighted painting in radial fashion. Unfortunately this didn't work at all.
My second thought was using shape keys or key framing. Before I try that I wanted to ask if weighted painting is the way to go and not a dead end.