Hello my fellow Blender Artists and Enthusiasts,
Testing Models and textures for personal use downloaded off the internet in preparation for a more serious project.
However, I just cant seem to make it work.
My my best guess, or hypothesis for this problem (or problems) is that my procedure to attach a UV texture map to my mesh and export as a dae.file is somehow incorrect or somehow missing a step.
I have 2 meshes with 2 separate texture maps.
I have tried to assign each map to each mesh separately as well as make sure they were uv unwrapped and attached.
My models (and also my simple animations) export to other display engines such as Aurasma or Sketchfab fine, except they have no textures or colors.
In Aurasma using the dae.export file format to add to a tar and upload, what I get is I see a purple wire mesh only.
In Sketchfab .blend file export (or in-bedded add on), I see a nice model ( white) however, no UV texture map or color.
I can render the test scenes in Blender as a PNG or Movie file, and the colors etc. come out fine.
I export the models and no.
As far as I can tell, (and I have walked through several tutorials to check for proper procedural sequence) I am missing something (probably obvious) to someone more familiar with the settings.
I will attach screen shots and a link to the blend file if helpful at the bottom to try and make it more clear.
I am currently Using Windows 7 Blender version 2.77a.
I am trying to keep it simple and using only blender render.
Some of the things I have tried so far.
Checked settings for Aurasma upload
I did this (to the best of my knowledge)
Before exporting your model or animation you must triangulate the faces. To do this, get into Edit Mode (Next to view on bottom – select 3D mode, then select “edit mode” next to mesh. In edit mode, select all faces you need to triangulate, and then press CTR-T.
Export your work as collada (.dae) using the default settings. Bundle your file with a thumbnail and a sound file....as a TAR
A .tar file should contain:
The exported/scene model using OpenCollada (.dae file) All textures referenced in the scene file (.png format) .png thumbnail (256×256 pixels), named thumbnail.png
This didn't work, so then I looked over many tutorials and tried these below.
still making my way through this one....
I also tried editing and looking through my out liner for anomalies following below link and a few other tutorials to see if maybe something wasn't attached right somehow.
My scene and export settings look like this
Download original blend file here
Any suggestions are welcome.