Here is something I made:
It is a mesh I made and rigged and posed and such into a little 11-frame animation meant to play at 10 fps to last a second.
I have two quick questions.
When I click then "Render" animation button in the scene menu, the output is weird as heck. It gives me about 60 black images in my folder, despite the camera pointing to the rig and the animation only being 11 frames long (marked on the timeline too.) How can I make it output my 11 frames?
Thanks!
Edit: I tried using OpenGL viewport mode and the animation works fine there.
Edit: My question isn't a duplicate. The answers in the other question do not solve my question.
Edit: Another user told me to upload the file: