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I want to add some knolls onto a ground surface by using textures. Currently it looks terrible and I don't know how to integrate it properly.

What is the best procedure to do this? At the moment the stones do not look integrated into the knoll, there is a sharp border around it and it does not look natural.

I would like to use the bump map of the stone texture and then to texture paint over this bump with the sand texture stamp. How can I realize this in blender?

Additionally I want to work in Cycles. Does it make sense to create the textures in Blender Internal mode at first and then add the created texture to a material in Cycles mode?

I suggest this method because the handling of texturing is much easier in Blender Internal than in Cycles.

The current picture is like this:

enter image description here

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Using cycles textures with an image you can take advantage of the true displace feature available with the experimental feature set

enter image description here

enter image description here

What this does is using a musgrave as factor for mixing both color and displacement textures

enter image description here

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