I would like to create a character made of water.
To do this, I am trying to do it with a simple sphere first.
I tried to apply modifiers to the sphere to get it to move and undulate like water ripples. This tutorial is good for creating waves, but it uses the "generate" geometry setting of the Ocean modifier, therefore making the shape flat.
When I use the Displace option of the Ocean modifier on a sphere or cube, it moves up and down and bends slightly but doesn't create the effect I am looking for.
I also looked at this tutorial, which helped me understand the Wave modifier better, but produces results that are not exactly what I'm looking for (cf blend file). The ripples appear on top and bottom but not evenly around the shape, and don't have the sharpness and strength that I'm looking for.
I haven't tried to combine real water simulation, force fields or particles. Ideally, I would love to be able to save this texture and apply it to the character and/or of the scene.
This is a good example of what I am trying to achieve (unknown artist):