So I have been working on this low poly project and have most of the modeling done. So, I have begun texturing and ran into a problem. I can't figure out how to color each individual polygon of my model. Here let me explain.

enter image description here

Notice how this image(that I found in a google search) has polygons in the model and it transition from blue to red and even in the blue and red the saturation and brightness changes to achieve a more natural look. Now I understand this effect can be achieved with lighting, but I'm doing a landscape so one solid color will not look good. I'm looking for natural variations in color and can't figure how to color them individually.

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    $\begingroup$ Do you want to achieve the same effect like in this question ? $\endgroup$ – Mr Zak Mar 20 '16 at 20:00
  • $\begingroup$ Yes or something similar. $\endgroup$ – lazycody Mar 20 '16 at 20:23
  • $\begingroup$ Then I think you have possibility to get desired result using ways from 2 answers in the linked thread - either by code provided or extruding and deleting original geometry (to detach faces from each other). Just don't remove doubles if using 2-nd way. $\endgroup$ – Mr Zak Mar 20 '16 at 22:12

That looks like it was done using vertex colors.

Go into Vertex Paint mode and apply your colors. Note that faces will blend colors in a gradient based on their vertices' colors.

Then, in your Blender Render material, select the Vertex Color Paint option.

enter image description here

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