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I'd like to use the inside of the sphere as the background image. Is there any way to do that?

enter image description here

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  • $\begingroup$ Could you explain more clearly what you are trying to achieve and how? $\endgroup$
    – Carlo
    Mar 20, 2016 at 17:26
  • $\begingroup$ Oh my. I've mistaken. I mean inside the SPHERE. I'd like to use the insides of sphere as space image, so that the objects could be shown like floating around the universe. But I can't see the rendered image. $\endgroup$
    – Kevin Kim
    Mar 20, 2016 at 17:29
  • $\begingroup$ Ok, now it's more clear... but I still don't get what the problem is. I see a camera already inside the sphere. Did you unwrap the sphere, assigned a material, etc..? $\endgroup$
    – Carlo
    Mar 20, 2016 at 17:33
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    $\begingroup$ @KevinKim If you have solved the question you can answer it below, in the question box. $\endgroup$ Mar 20, 2016 at 17:49
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    $\begingroup$ @KevinKim read: blender.org/manual/render/cycles/world.html?highlight=world and blender.stackexchange.com/questions/6881/… $\endgroup$
    – user1853
    Mar 20, 2016 at 18:12

1 Answer 1

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Try flipping all the normals toward the inside of the sphere. Then what ever space scene you map to it can be seen from inside it.

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