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I'm new to animation in blender and I'm trying to make some character animations for UE4. I was wondering if it were possible to keyframe every bone at once instead of having to hit 'I' over rotation for every bone in a new pose? It sure would save a lot of time.

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In the timeline, activate the red record button to automatically insert a new keyframe every time you move a bone, and the "two keys icon" aside to use the selected option for keyframing; then select from the menu the "whole character" option to keyframe all the bones of the character everytime you hit the "I" key.

enter image description here

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In pose mode for the armature select all bones with the keystroke

[a]

then keystroke [i]. The menu will appear and you may choose the keyframe attributes.

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