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I was trying to follow this tutorial here: https://www.youtube.com/watch?v=i7aLH7XDhZ0

But I noticed those fields only show up in Blender Render. How can I achieve this same result in the Cycles Engine?

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  • $\begingroup$ I'm sorry. You're right. I'm trying to get a sort of Dinossaur/dragon skin texture by using the Voronoi Crackles. And I want to know how I can achieve that by using the method the video showed in Cycles. $\endgroup$ – Pherion Mar 18 '16 at 22:02
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Take the factor from your texture into a Vector/Bump node, then take the normal from that node into the normal input on your shaders.

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