So I just started learning how to texture paint and am following this tutorial (https://youtu.be/LcCQKuWPhXk)

I followed everything up to the point where you add the image texture node. When I add it, the image remains pink instead of turning black. Is there anything that's normally expected when texture painting that I missed?

enter image description here

  • $\begingroup$ related blender.stackexchange.com/a/5372/19287 $\endgroup$ – Dan Mar 18 '16 at 19:30
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    $\begingroup$ The Image Texture node's color output needs to be connected to the Diffuse node's color input. $\endgroup$ – Nathan Mar 18 '16 at 21:06
  • $\begingroup$ Did that solve it? $\endgroup$ – Cos Dim Apr 16 '17 at 22:06
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    $\begingroup$ Image Texture's node color output does not need to be connected to the Diffuse's node for texture painting, it's enough placing node in the node tree. It would be required if you try render that. It's quite strange that Blender didn't show that image, probably it would help reloading it $\endgroup$ – Mr Zak Jun 20 '17 at 16:36
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    $\begingroup$ Possible duplicate of Why are all the textures in my file pink? $\endgroup$ – Duarte Farrajota Ramos Jan 15 '18 at 23:52

I found that you can unwrap the object in glsl texture mode then import the texture and attach it to a material by adding a material, applying it to the faces you want textured, selecting the material, going to the textures tab, new, material. you can then edit the uv map of the object how you like enter image description here

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    $\begingroup$ There's just one issue with this, but a pretty major one. The OP is using Cycles, which is quite different from Blender Internal. $\endgroup$ – user27640 Sep 6 '16 at 2:57

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