Animation nodes took a while to get the hang of it, but it is truly amazing. I've been following the example below, but rather than modify an existing action, I'd like to assign a random action to each of the duplicated armatures. The scene currently has 5 actions (ArmatureAction.000, ArmatureAction.001, ArmatureAction.002 etc.)

I just can't work out how to firstly assign an action to an object using AN, and secondly how to randomly assign one of the 5 actions to each of the armature duplicates.



Animation Nodes Actions

File on Dropbox - 800K


Yes you can do it. But the main problem with your node setup is that your using the second Object Attribute Output in wrong way. You haven´t passed any value to node. Therefore no paremeter can be assigned.

  • $\begingroup$ OK, can you tell me how to do it please? Here is the NodeTree that instances the object, and the armatures and connects them together. But I can't work out the syntax to place a different Action on the NLA track in each of the instances. $\endgroup$ – Denaro Mar 20 '16 at 22:17
  • $\begingroup$ Do you mean that I have to put in a New Parameter in the Loop Input node? $\endgroup$ – Denaro Mar 20 '16 at 22:19
  • $\begingroup$ Can you share the file and I´ll try to post an arrangement tomorrow? $\endgroup$ – Jorge Losilla Martínez Mar 20 '16 at 23:03
  • $\begingroup$ Excellent, thank you, this has been driving me nuts. :)There's a link now under the image. $\endgroup$ – Denaro Mar 20 '16 at 23:36
  • $\begingroup$ @Denaro If this answer is helpful, please consider to vote and select as your answer. :) $\endgroup$ – Leon Cheung Jul 19 '16 at 7:01

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