I've read about Installing Add-ons but I still can't get blendergltf installed correctly. I understand it's an early prototype, but I believe it to be in a state where it can at least install and try a simple export. I'm using Blender 2.76b.
This addon ships with two files, __init__.py
and blendergltf.py
. I made a zip file with both of them, and selected "Install from file..." on the zip file from user preferences. Blender has dutifully unzipped both Python files and installed them into the correct ...\AppData\Roaming\Blender Foundation\Blender\2.76\scripts\addons
folder on Windows. I have been able to get other (simpler) addons to load from that same folder.
In the Blender system console, I see:
fake_module: addon missing 'bl_info' gives bad performance!: 'C:\Users\username\AppData\Roaming\Blender Foundation\Blender\2.76\scripts\addons\blendergltf.py'
So sure, blendergltf.py
is structured as a module, not an addon. The bl_info
definition is in __init__.py
which is in that same folder, attempting to load the other script as a module.
Near as I can tell, the module is being loaded as an addon while the actual addon is being ignored. I must be doing something wrong. The addon does not show up at all, not even in the disabled state under User Preferences -> Addons tab -> "Testing" category, which is where I would expect to find the checkbox to enable the new addon.
How can I get this installed?