1
$\begingroup$

I made a barrel out of a cylinder and want to texture it. Can I somehow UV unwrap one column to texture that one and "clone" the other (31) columns to have the exact same texture?

If I UV unwrap the entire barrel I get 10 different (distorted) strings of small faces and the texture quality sucks.

I hope I described the barrel correctly. I put 6 loop cuts horizontal through the cylinder, set some parts in and rounded it off (which I think caused the distorted UV unwrap.

Thanks in advance!

$\endgroup$
  • $\begingroup$ How have you unwrapped the barrel? Have you marked any seams? Have you used follow active quads? $\endgroup$ – Xtremity Mar 13 '16 at 22:13
1
$\begingroup$

In your case, what I would do is delete all but one "tile" of the barrel, then make it a circular array.

Barrel array

Below you can see the Empty inside being used by the Array Modifier. It is rotated 11.25° (360° / 32 tiles). Enabling "Merge" on the modifier means the tiles will be connected when the modifier is applied.

Barrel array - wireframe

UV unwrap before applying your modifier.

$\endgroup$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.