I've been trying to make an object fade from one end in cycles, sort of like a gradient of transparency. I was wondering of anyone could help.
Here is an example of what I want to achieve in terms of transparency:
You can use an object as mapping coordinate for a coloramp, and by moving it around you can tune up the effect or transparency which is obtained by mixing a transparent and a diffuse shader in this case. Just an example.
You can also use the generated mapping coordinate depending on your geometry. In the last picture i had put the object used for mapping a little backward in the scene. Here the input is a texture coordinate node and the mapping is slided on x