0
$\begingroup$

I would love to replicate this effect in Blender, but have no idea how to approach the problem. Does it need a custom shader? and if yes, can you link me to references/guides on how to achieve a similar effect?

Molecules

$\endgroup$
2
  • 3
    $\begingroup$ Could you be more specific about what effect you are referring to? $\endgroup$ – Carlo Mar 12 '16 at 16:44
  • $\begingroup$ I am referring to the global illumination effect as well as getting the look and feel? of the individual spheres. $\endgroup$ – Ahmad Baracat Mar 12 '16 at 17:20
1
$\begingroup$

Not really sure what you are asking about.

For the modelling part it could be done manually, although, depending on the size and complexity of the molecule it could be quite a lot of work. From the screenshot the user seems to be either using some sort of plugin to create it, or it was imported into Blender from some other third party application.

The lighting part seems to be very simplistic too, either some ambient light or even no lighting at all, just use a basic Cycles Ambient Occlusion shader.

As for the materials it also seems to be a very basic Diffuse Shader, or alternatively as mentioned previously an Ambient Occlusion shader with some basic plain flat colors, no texturing applied.

Apart from the modeling which was most likely not done by hand, nothing here seems to be using any sort of addon or non standard Blender feature.

$\endgroup$
2
$\begingroup$

Its a open source fork of Blender called Bioblender, which can generate 3D models from protein database files. As far as I can tell, the program uses the Blender Internal renderer to generate images.

$\endgroup$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.