I was sculpting a hand on a character with a multires modifier, and I hid the rest of the character (including the other hand). Because the other hand was hidden it didn't get effected by the sculpting symmetry. So my question is, can the sculpting that I did on that hand somehow be mirrored to the other hand while still keeping the multires modifier? Something similar to the Symmetrize feature of Dyntpo?

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    $\begingroup$ Did you try the edit-mode symmetrize tool? $\endgroup$ – ideasman42 Mar 12 '16 at 5:17
  • $\begingroup$ @ideasman42 It's a little finicky and it left some artifacts, but after a few tweaks everything was back on track. Thanks! $\endgroup$ – Isaac Mar 12 '16 at 19:44
  • $\begingroup$ How is it finicky? $\endgroup$ – ideasman42 Mar 13 '16 at 4:52
  • $\begingroup$ @ideasman42 In a few places it reverses the stroke (i.e. an indent becomes an outdent, a crease becomes a mound) But oddly, not all the strokes get reversed, just a few. $\endgroup$ – Isaac Mar 13 '16 at 15:43
  • $\begingroup$ That's not finicky, Its a serious bug in the Symmetrize tool which consistently gave incorrect results, committed fix developer.blender.org/… - please report bugs to our tracker in future. $\endgroup$ – ideasman42 Mar 14 '16 at 4:55

Yes, you can use the edit-mode Symmetrize tool.

EditMode -> Mesh (Menu) -> Symmetrize

Note, there was a bug with Multi-res modifier which is now fixed in daily builds and will be included in the 2.77 release (commit).

  • $\begingroup$ Would I be correct in assuming that this no longer works, as of 2.90, due to developer.blender.org/T73317? I tried to use "Symmetrize" to fix distortion that came from sculpting at a lower level, and instead I just got even worse distortion. $\endgroup$ – Will Chen Nov 20 '20 at 1:09
  • $\begingroup$ @WillChen Just used it with 2.92 and it works fine $\endgroup$ – Blunder Mar 16 at 12:08

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