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I'm having an issue with blender 2.76 where every time that I apply location, it moves the origin of the object to the world origin. I looked around for some answers and the only one I found suggested that I accidentally applied a key-frame, however I checked and no key-frames were to be found. Any ideas on what could be causing this?

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    $\begingroup$ What are you expecting to see when you apply the location? $\endgroup$
    – brasshat
    Mar 11, 2016 at 19:18
  • $\begingroup$ Maybe you made a confusion with the 'Clear Location' ? $\endgroup$
    – Yvain
    Mar 11, 2016 at 19:27

2 Answers 2

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This behavior is exactly what "apply location" is supposed to do. Maybe you need a new question that explains the behavior you want and asks what workflow will accomplish it.

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There is an option in 2.83 solving your issue, but no idea if it's in 2.76. The option is in the same menu that contains Apply Location. I throw empathy your way as it doesn't make sense that 'applying' a new location 'resets' it to the world origin.

The option you are looking for is Location to Deltas. This actually applies the location back to null values to wherever it resides, so no "offset" transfers over to whatever you want to do with it.

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