I want to make changes to a model on Zbrush then bring it back as a shape key on Blender. I won't be adding any geometry just changing the shape.
EDIT: I tried what Mr Zak said but seems like there's something that changes when I export from Zbrush. If I import the basis model into Zbrush and then export it without making changes and use it as the basis it does work.
What should I change on zbrush?
Here's the file with modifiers deleted and some other things I removed. It also has the other model already imported from Zbrush.
https://www.dropbox.com/s/7sse481vepjp43f/Capn%20B.blend?dl=0