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Say I have an instanced model (duplicated with alt+D) and I add a meshcache modifier with a .mdd or .pc2 file loading a different version of the model. Will this break the instancing and cause it to count as a different model for memory usage in rendering?

How about different shapekeys on instanced models?

How about modifiers that actually change the number of verts, like boolean or solidify?

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  • $\begingroup$ This seems a bit of an odd question, why would it break? $\endgroup$
    – ideasman42
    Mar 11, 2016 at 0:59
  • $\begingroup$ I'm not sure. If it's the same object, but the vertices are re-ordered, is that still the same object? I'm pretty sure some modifiers break it, like boolean and solidify. $\endgroup$
    – Ascalon
    Mar 11, 2016 at 1:04
  • $\begingroup$ The question doesn't mention boolean-modifier - suggest to ask edit it to make it more spesific. $\endgroup$
    – ideasman42
    Mar 11, 2016 at 3:39
  • $\begingroup$ Good call. Updated it. $\endgroup$
    – Ascalon
    Mar 11, 2016 at 3:41

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Duplicating mesh data won't change its vertex order, so to answer your first question - yes this is supported.

As for destructive modifiers (boolean, decimate, build... etc). These will change vertex count and order, not for the mesh-datablock, only within the modifier stack. So destructive modifiers must be applied after Mesh-Cache modifier, for this to work as expected.

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