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It looks like it would be easy to add a texture to a material using Python, but no matter what i do i cant figure it out!

I can create a texture using:

bpy.data.textures.new("NewTexture", type='IMAGE')

and I can create a new material texture slot:

bpy.context.object.active_material.texture_slots.add()

However i can't link the texture to the Material Slot Texture. I have tried looking through the python API but nothing is working. I would be eternal grateful if someone could point me in the right direction.

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  • $\begingroup$ What render engine are you using? Internal? $\endgroup$ – p2or Mar 10 '16 at 13:04
  • $\begingroup$ I was using the blender internal to automatically find the basecolor, roughness, and normal channels to quickly create a game ready material so i could see how the models look before i bring them into the game engine. $\endgroup$ – Ryan Grzesiak Mar 12 '16 at 1:04
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Similar to material_slot.material, there is a texture_slot.texture

(I'm assuming Blender internal from the texture_slots.add in q)

mat = bpy.data.materials['Material']
tex = bpy.data.textures.new("SomeName", 'IMAGE')
slot = mat.texture_slots.add()
slot.texture = tex

A simple example using Cycles can be found here https://blender.stackexchange.com/a/14115/15543

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    $\begingroup$ You are awesome! That was exactly what i was looking for and it worked. Thanks for the link to the Cycles as well $\endgroup$ – Ryan Grzesiak Mar 11 '16 at 4:31
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    $\begingroup$ That doesn't work in 2.8. There is not material.texture_slots anymore. There is now both material.texture_paint_images and material.texture_paint_slots, but both don't have an add() method. No idea so far how the 2.8 equivalent should look like. $\endgroup$ – bluenote10 Oct 10 '19 at 8:56
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    $\begingroup$ I have found this question which covers that. $\endgroup$ – bluenote10 Oct 10 '19 at 10:40

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