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I'm trying to create a simple scene like the scene depicted in the answer here:

enter image description here

I reproduced the Compositor and Volume scatter settings, and this is what I get when I render:

enter image description here

But in the Rendered viewport, the scene looks somewhat closer to what I'm trying to do:

enter image description here

I've tried branched path tracing and path tracing, I tried rendering without Compositing enabled, tweaked various settings, and read many questions on Blender SE about light rays but can't seem to understand why it won't work...

Blend:

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  • $\begingroup$ It's working, you just need some strong gpu to render it. Here I colored the light, cranked it to 50k strength and rendered: i.sstatic.net/DtQv5.png $\endgroup$ Commented Mar 10, 2016 at 12:37
  • $\begingroup$ Bring up the light bounces for volume in the light paths section. Also try a lower value for volume scatter. $\endgroup$
    – user1853
    Commented Mar 10, 2016 at 15:25
  • $\begingroup$ @Jerryno with what rendering settings? I get something completely different with 50k light. cegaton where is "light paths section"? Lower value in volume scatter's "density" or "anisotrop"? Is this how you produced the first image in the question? $\endgroup$ Commented Mar 11, 2016 at 0:51
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    $\begingroup$ @fabriced here's the file form the original post: <img src="http://blend-exchange.giantcowfilms.com/embedImage.png?bid=1102" /> $\endgroup$
    – user1853
    Commented Mar 14, 2016 at 16:06

2 Answers 2

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There is object named Plane.002 which is visible in rendering but not viewport. That's the culprit.

Hide it from render and you will get the same result in viewport and render.

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    $\begingroup$ O-M-G you're absolutely right! Noob mistake. Thanks. $\endgroup$ Commented Mar 11, 2016 at 9:59
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I'm not a blender expert but it seems as though you don't need the volume scatter or you don't have enough light in the scene. Are the light sources on the same layer or a different one? My question only matters if you might have turned on "This layer only" in the light settings.

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