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Is the import/export of GLTF files is going to be supported or is there a python script that can handle that?

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There is an exporter available here: https://github.com/Kupoman/blendergltf

While its work-in-progress, its already usable for exporting textured meshes.

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It looks like the Khronos Group also has an official exporter for version 2.0: https://github.com/KhronosGroup/glTF-Blender-Exporter

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    $\begingroup$ Correct. The Khronos-backed exporter is now the official one, although both of the exporters are still under development. The Khronos one will export PBR materials from its own custom Cycles node, but is not yet hooked up to Principled BSDF (Blender 2.79) or Eevee (2.8). Those hookups are still on the Khronos roadmap. $\endgroup$ – emackey Sep 1 '17 at 14:13
  • $\begingroup$ Thanks I wasn't totally clear on the differences. I did notice that's Kupoman's still supports v1 but Khronos' is v2 only. $\endgroup$ – drewish Sep 1 '17 at 17:44
  • $\begingroup$ Thanks. Nice to see some movement around this topic. Seems like the Khronos one is GLTF 2.0 only (no 1.0). $\endgroup$ – Thronella Sep 6 '17 at 6:52
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There is also seems to be alpha version of importer: https://github.com/ksons/gltf-blender-importer

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Blender 2.80 now ships with glTF-Blender-IO pre-installed. This is a combination of the original Khronos glTF exporter with Julien Duroure's glTF importer.

The Blender Manual has documentation on importing and exporting glTF, including a section on how to get physically-based (PBR) materials to glTF.

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Verge3D comes with a well-maintained and open-source Blender to glTF (GLB) exporter. Check it out on GitHub.

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