4
$\begingroup$

I am trying to make a minecraft mouth. If I went simple I would have no questions, or if there was a tutorial or a tutorial for blender at least. But me being me I have to make one of if not the best rig out there. I am new to blender so to all of you who answer my questions I appreciate it for taking your time to answer all these simple questions for one rig.

Here is the mouth before the move (The program the guy did this in is Maya, but most things are the same):
enter image description here

Then here is the mouth after the move:
enter image description here

$\endgroup$
1
  • $\begingroup$ Do you want this as part of the rig, or do you want to know how to move it with modelling tools? $\endgroup$
    – gandalf3
    Nov 13, 2013 at 3:16

2 Answers 2

3
$\begingroup$
  • Select the faces for mouth, press Y to split;

enter image description here

  • Press S > X > -1 to give it a mirrored scale along its X axis. Done. (or CtrlM > X)

enter image description here

P.S.: I'm not so sure about the word "rig" you mentioned here, suppose you are trying to animate it, then I suggest using Blender's ShapeKey feature in this case. Demo file included.

$\endgroup$
1
  • $\begingroup$ I am going to be animating the mouth but first I need to do the inside. $\endgroup$
    – Pixels_
    Nov 13, 2013 at 19:38
2
$\begingroup$

Based on the title, I assume you want to do this with modeling tools.

Leon Cheung's solution is good, except in your original screenshot there are no faces here:

enter image description here

So selecting those faces and the inset faces and then mirroring will not work.

Instead you could use the Snapping features:

There are two types of snap operations that you can use in Blender. The first type snaps your selection or cursor to a given point while the second type is used during transformations (translate, rotate, scale) and snaps your selection to elements within the scene.

Transform Snapping:

  1. With the inset selected, press Y to separate:

    enter image description here

  2. Enable Snapping (icon) and Auto-merge editing (icon) in the Header, and set the Snap Element to Vertex:

    enter image description here

  3. Press G to grab and move the cursor over one of the target vertices:

    enter image description here

The separated selection will be automatically merged with the overlapping vertices by Auto-Merge, eliminating the need to use W> Specials > Remove doubles.

Snapping with the 3D cursor:

Another way to do this is with the 3D cursor:

  1. Select the edgeloop around the extruded region and press ShiftS> Cursor to selected:

    enter image description here

  2. Select the separated region and press ShiftS> Selection to cursor (Offset):

    enter image description here

  3. (If you have Auto-Merge Editing enabled this step in unnecessary) Select at least the overlapping duplicate vertices (I most cases it's fine to select all) and press W> Remove Doubles:

    enter image description here

    enter image description here

$\endgroup$

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .