I want to export my 3d modal with ik in .fbx format. I also try this with export my rigged character with .fbx format but it`s IK is not working after import it again.
One more problem is ik bone become double after import it in blender. I also check it in maya, there also same problem Ik not working.
Any one can tell me that, How can i export working ik or fk with .fbx.?