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I'm starting to make models in blender and I created few object which I want to import to my game in Unity. I have very simple graphics(basicaly one colour for each part of the object) and I don't know if I should use either material or texture. I've searched for the anserw but I haven't found anything against using materials. What should I choose? Please note that performance is aleso important for me.

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If your objects will only have solid colors then a material will suffice. If you want your objects to have some sort of pattern like tiger stripes or a logo then you will want to learn how to use textures. Large texture files can affect performance, but on today's computers you can have a lot of textures before you will notice performance problems.

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  • $\begingroup$ Actualy I'm creating an app for android. So you say that materials are more performance friendly than textures(in case of one color)? $\endgroup$ Commented Mar 6, 2016 at 17:37
  • $\begingroup$ In general, yes. $\endgroup$
    – dedwarmo
    Commented Mar 6, 2016 at 19:40

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