I am trying to set up a Minecraft rig mouth that will have more controls and will be rounded, but I am having issues trying to figure out what this guy did here. First, he did what looked like a loop cut and slide, but instead of drawing a line it selected all the edges it passed through. He then cut to a new clip where the mouth was already set up like this.

enter image description here

The video is in 3 times speed but if you download a youtube plugin you can slow it down to 0.25 speed of the video and then if you do the spacebar trick you can slow it down so it shows 1 frame at a time and it is really slow. Here is the link if you want or need to see the video.

All I am asking is how can I create those 8 basic segments.

  • $\begingroup$ You do know that the linked video is not of blender, right? $\endgroup$ – gandalf3 Nov 12 '13 at 20:25
  • $\begingroup$ Yeah and neither is picture but it is same concept. I have used some of this video to make other features. You can do most of the stuff in Maya in Blender, Cinema 4D, and 3DS Max. gandalf3 all I am asking is how can I draw those 6 basic segments. $\endgroup$ – Pixels_ Nov 12 '13 at 20:43
  • $\begingroup$ Which segments? Just be aware that other softwares will have different tools and different workflows. $\endgroup$ – gandalf3 Nov 12 '13 at 20:46
  • $\begingroup$ First I did my math wrong it is 8 segments my bad. LOL :) But the 4 diagonals and the rectangle in the middle. $\endgroup$ – Pixels_ Nov 12 '13 at 20:47
  • $\begingroup$ You could use Inset (I) $\endgroup$ – gandalf3 Nov 12 '13 at 20:48

You could use the Inset tool (I):

This tool takes the currently selected faces and creates an inset of them, with adjustable thickness and depth. The tool is modal, such that when you activate it, you may adjust the thickness with your mouse position. You may also adjust the depth of the inset during the modal operation by holding Ctrl.

  1. Select the faces to inset:

    enter image description here

  2. Press I to inset:

    enter image description here

  • $\begingroup$ This worked great although the picture and video were of Maya, the answer was found. I feel stupid but thank you so much! $\endgroup$ – Pixels_ Nov 12 '13 at 20:56
  • $\begingroup$ @GarrettLozano All I meant is that the tools for insetting in Maya may be different from the tools in blender. $\endgroup$ – gandalf3 Nov 12 '13 at 21:00
  • $\begingroup$ Oh alright well I apologize for misunderstanding but no they don't seem to be because I got the same result and thank you so much it helped a ton. $\endgroup$ – Pixels_ Nov 12 '13 at 21:04
  • $\begingroup$ @GarrettLozano Np. Glad it helped :) $\endgroup$ – gandalf3 Nov 12 '13 at 21:25

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