# Painting vertex with 0.1 but it acts as if it has 1.0?

So, I am painting these vertexes, assigned only to 1 group.

I put the rig in pose mode and start painting, but they move too much, so I lower the strength by a lot and paint again. No effect.

Even if I paint with 0.001 it will deform as if it was 1.0.

Also, if I use 0.5 in one bone and 0.5 in the other one like:

0.5 thigh/ 0.5 leg

If I do this the mesh will shrink when I rotate the leg

This is really frustrating...

To get the vertex's position to be 10% affected by the bone you have to specify what affects the other 90%. You can do this by adding another bone that does not move to your armature. Then add a new vertex group for this bone and assign the vertices to this vertex group with a weight of 0.9.
In the above example both "legs" are parented to jointBone with weight 0.1, but the right one is also parented to basisBone with weight 0.9.