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So, I'm currently developing a game with unity for which I created a bird, rigged it, and created several actions for it. I then unwrapped and textured it.
But now all the actions aren't working anymore! And whenever I try to rotate/move a bone all i get is the error message: "Cannot select linked when sync selection is enabled".
I think it might be related to the UV editor, but i have no clue what I should do there.
I hope anyone can help!

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    $\begingroup$ Can you share the blend file? $\endgroup$ – iKlsR Nov 10 '13 at 21:59
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That's nothing about UV in this case. That's because you were trying to tweak pose in Rest position. Just remember to simply switch to Pose Position to continue tweaking. :)

Location: Properties Editor > Object Data Tab > Skeleton > Pose position

enter image description here

BTW, there are indeed two such messages, located in:

  • source/blender/editors/transform/transform_conversions.c
  • source/blender/editors/uvedit/uvedit_ops.c

True, it's a strange message for bone transform system, which seems hard to make sense, probably needs to be improved.


Edit:

In the latest build, this puzzling message has been fixed as "Cannot change Pose when 'Rest Position' is enabled". So it is not an issue any more.

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