I have a mesh that I am texturing for the game engine and everything was fine until the last setups I've done; Some of my textures don't appear anymore. What strikes me is that the colors are correct so pictures are taken into consideration but not displayed correctly. in viewport


Is it a UV problem? Can't I use more than two UV layers on my object?

How do I include the blend file in this post?

  • $\begingroup$ you can use a service such as blend exchange to upload your blend. $\endgroup$ Mar 1, 2016 at 15:14
  • $\begingroup$ Yes, currently Blender Game Engine has real problems with multiple UVs. Especially if you're using noeds(you don't seem to do though). However, UPBGE is coming along with some fixes, expect them to be there soon. Oh, and you can mark your answer as answered if it is your solution. That way you'll earn additional reputation;) $\endgroup$ Mar 1, 2016 at 17:42

1 Answer 1


So instead of using multiple UV layers for scaling the textures i used the 'size' option in the 'mapping' panel. It runs faster...


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